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Killing floor 2 map screenshot path name location
Killing floor 2 map screenshot path name location






Added Colonist OPV ‘ MAC Cargo’ (thx to RtBucco).Added new Tribal Defense Tower for Talon (thx to vermillion added around Tribal Ziggurat).Added UCH Trading Station, Protea Station (thx to don2k7, -AKEVA-BANSHEE-).Added Satellites: Deep Space Telescope, NavSat17 (thx to don2k7, -AKEVA-BANSHEE-).Added Farr: Temple Prime and Farr Crash Site to Farr Homeworld (unique POIs thx to spanj & Co).PLEASE retest story chapter 1+2 on those starters (Robinson Protocol will not work there) Updated: Updated Story POI on Arid and Snow starter.Updated Story POI: Ilmarinen, Sigma Fulcrum (thx to ravien & escarli).Being neutral ground there is now a way to turn in credibility seals at any time at the SF station. Sigma Fulcrum (station) now has a GIN console.Sigma Fulcrum (mission) station is now civilian and all NPC with a gun will now shoot at you (easier to identify the threats + accidentally shooting other NPC does not lead to the station turning against you anymore).Changed: Sigma Fulcrum approach dialogue now points towards speaking to traders instead of barkeepers (only speaking to traders will advance the search for Yarod).

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  • Story: Updated story chapters 1-6 PDA (F1) detail info with info on how to proceed (clarified/updated info given).
  • Story missions are now spread over the starter system.
  • Story: Updated Uncertain Outcomes (smaller task flow changes).
  • Story: Updated Ancient Revelations (added proper guiding to mission updated POI to make it easier to navigate nerved the enemy count a bit).
  • Story: Updated A Glacial Grave (formerly Offworld Grave) with certain details and bugfixes.
  • Story: Updated Totally Overpowered (changed mission start).
  • Story: Updated Crashed Birds (formerly Human Remains) with new story elements, directions and tasks.
  • Story: Updated Tales of the Past (new tasks/locations/dialogues).
  • Added Posters now available at the GIN Store (Available at each GIN console in trading stations and alike).
  • Added new turret color and projectile variants for NPC factions diversification.
  • Changed: Legacy laser turrets changed to proper green variant (TurretAlien).
  • Added ‘FactionTerritory’ (list of strings) to playfield.yaml and space_dynamic.yaml to allow specifying a list of faction territories a POI can spawn in.
  • Updated playfield example files with info about new parameter ‘FactionTerritory’.
  • Changed: reconfigured naming of internal folders of npc faction homeworlds and related playfields.
  • Added: Interest planets: Arid/Desert are MAIN interest worlds (large settlements/presence) Temperate/TemperatePlateau/TemperateSwamp/Barren nare SECONDARY interest worlds (lower presence).
  • More tbd thx to a LOT of builders + spanj!)
  • Added: Brotherhood of Farr faction, POIs and vessels (initial integration.
  • Survival Tool Resources mode can harvest plants and trees for fiber and wood logs (before this function was tied to Defense mode).
  • Survival Tool now automatically picks up mined ores to the player inventory.
  • Survival Tent (and all beds) can now be used for sleeping at any time of the day.
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  • Removed player ability to sleep in the Escape Pod.
  • Items can be set to be dropped around the Escape Pod in the playfield_static.yaml (FixedPlayerStart section).
  • Escape Pod can be set to land automatically in the playfield_static.yaml (FixedPlayerStart section) Uses new particle and impact effects as well.
  • Global Changes on game start and related settings
  • Added (skippable) tutorial mission (Robinson Protocol I + II) auto-activating on game start, helping new players to learn basic survival and building mechanics.
  • Items and devices removed from Escape Pod and Player inventory Survival Tool and Flashlight are dropped around the Escape Pod.
  • Escape Pod now lands automatically (You can still look around).
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    Report bugs and issues for the public release right over here:įixed bugs for the Experimental branch can be found here:įixed Experimental version bugs can be found there:įor discussing the new and updated features, please head over to the Experimental Feedback forum: Without further ado, please carefully read through the changelog below. Check out the version 1.5 Dev Blogs over here: Welcome to version 1.5 public release! As we detailed in the announcement and the blog posts, this is a code-heavy release, but it has a lot of nice additions to offer for builders, explorers, mission runners and beyond.






    Killing floor 2 map screenshot path name location